Pumpkin Island
A survival island divided into cubic chunks that players can claim to protect from others. Claims charge you daily based on the size, and height.
Grow pumpkins to increase your wealth, and sustain your claims.
All players have the power to see who broke, placed, or opened any block, chest, or door. So you know who your enimies are.
All players also have the power to drown others — cursing them to breathe water, never to walk on land again until they buy their way out.
Rules
No Cheating
Modding
Downloading additional addons to your game to gain an unfair advantage.
Exploiting
Abusing bugs, enderpearling through walls, etc.
Claims & Rent
The world is a grid of 16×16×16 cubes. Claim the one you're standing in, anchor it with a barrel, and keep that barrel stocked.
Claim
Stand where you want to live and run /claim here. You get a Claim Barrel and a 60-second outline of the borders.
Anchor
Place the barrel. Your base is created and you name it in chat. That barrel is now your rent barrel — protected, hopper-proof.
Extend
/claim here again in any touching cube — including above and below — to grow the base. One barrel covers all of it.
Feed it
Drop pumpkins in the barrel. Rent is taken daily at 00:00 GMT. Run dry and the debt builds.
/claim on its own opens the claims menu — your bases, rent, members and settings. It's /claim here that actually claims the cube you're standing in.
/claim shows you in gameOverworld — per cubic chunk, per day
| Height | Cost |
|---|---|
Sky 96 → 320 | 6 pumpkins |
Sea level 48 → 96 | 3 pumpkins |
Stone 0 → 48 | 2 pumpkins |
Deepslate -64 → 0 | 1 pumpkin |
Building high is expensive on purpose. A sky palace costs six times what the same base costs down in the deepslate. The price is set by the bottom of each cube, so a tower pays more for every layer it climbs.
Nether — per cubic chunk, per day
| Where | Cost |
|---|---|
| Anywhere in the Nether | 32 nether warts |
The Nether charges in nether warts, not pumpkins — a separate farm for a separate rent.
The End
| End | Not claimable |
Any unpaid debt at Sunday 18:00 GMT deletes the base — the whole thing. Check yours any time with /claim, and shrink it with /unclaim if the rent is outrunning your farm.
Ranks inside of Claims
Every base has its own list of people. You start as Trusted on the base you found; add others with /claim trust. Anyone not on the list can walk through your base but not touch a thing.
Anyone can still place water buckets, trample your crops, or build directly above your base — plan your builds with that in mind.
Drowning
This server is player enforced, the drowning feature is a way to exile the bad players and keep them off of the island.
/drown <player>
Costs you 640 pumpkins. They keep their inventory, surface somewhere deep and cold, and get one mangrove propagule, two sea lanterns and a furnace to start with.
/buyout
Hold 1024 dried kelp blocks — sixteen stacks — and run it. They're consumed and you're free, returned to your bed.
Life underwater
Air kills you
Surface and your bubble bar drains the wrong way. Empty it and you start taking damage. You can swim anywhere wet on the map — ocean, river, someone's pond — but you cannot set foot on dry land.
Your own chat
You lose global chat. Everything you say goes to [Drowned], heard by anyone standing in water anywhere in the world. Step into a pond and you can talk back.
Grow your way out
The propagule becomes a mangrove, the mangrove becomes fuel, the fuel smelts kelp. Mangrove leaves drop more propagules, so it feeds itself. Then it's just 1024 blocks of patience.
Home is safe — briefly
Your overworld bases freeze for 7 days: no rent, no debt, no deletion. After that the clock restarts whether you're breathing air again or not.
Portals are closed to you, boats put your head in the air, and an air pocket you dig yourself will kill you just as fast as the beach will. Dying puts you back in the water.
Seeds
Pumpkin seeds have no other source. Not crafting, not shearing, not traders — the vanilla recipe is switched off and the wandering trader won't sell them. /seed is the only way, and every seed you buy makes the next one dearer.
The full ladder runs 16, 20, 24, 28, 36, 40, 48, 60, 68, 84 — and it's tracked per player, so your prices are yours alone. Breaking a stem gives exactly one seed back, so a farm sustains itself but never multiplies for free.
Shops
No virtual balance, no /pay. Money is pumpkins you can hold, and trade happens face to face.
Sell from a chest
Hold what you're selling, look at a chest or barrel, and run /shop create <price>. Buyers right-click it: their pumpkins go in, one item comes out. Restock it and collect your takings whenever — and only you can see what it's earned.
Boss arena
Altars let anyone summon a boss for pumpkins. No queue, no cap, PvP still on — thirty seconds between paying and the thing arriving, and whoever lands the kill spins a wheel for the prize.
Pay
Ender Dragon 512 · Warden 448 · Wither 384 pumpkins, taken from your inventory at the altar.
Fight
Thirty seconds' warning, announced to the whole server. Everyone knows. Everyone can come.
Reward
The killing blow spins the wheel. Not the summoner, not the group — whoever lands it.
Raid sites
Bastions and fortresses at fixed spots in the Nether, rebuilt from scratch every Sunday at 06:00 GMT. Fresh structure, fresh chests, same place.
They reset weekly
Whatever happened to a site during the week — looted, dismantled, burned down — Sunday morning puts a new one there.
First there wins
No instancing, no per-player loot. One set of chests, and whoever reaches them first has them.
Still the Nether
Piglins, blazes and wither skeletons come with the architecture. Bring gold.
Every command you need
Claims
| Command | What it does |
|---|---|
/claim | Open the claims menu — your bases, rent, debt, members and settings |
/claim here | Claim the cube you're standing in, or extend your base into it |
/claim info | Details of the claim you're standing in |
/claim name | Rename your base |
/claim trust <player> <rank> | Give someone a rank — see Ranks inside of Claims for what each one can do |
/claim untrust <player> | Remove someone from your base |
/claim list | Who has access to this base, and at what rank |
/claim board | Turn the scoreboard on or off for yourself |
/unclaim | Give up the cube you're standing in and lower your rent |
/claimtop | Leaderboard of the biggest bases |
/toggleclaimnotifications | Stop the enter/exit messages following you around |
General
| Command | What it does |
|---|---|
/achievement | Your six first steps — what's done, what's next, what it pays |
/seed | Open the seed shop |
/co i | Toggle detective mode — right-click anything to see who broke, placed or opened it |
/discord | Guess what this one does |
Holding a stick and right-clicking a claim tells you who owns it, what it's called, what's in the rent barrel and whether it's in debt — and lights up its borders for ten seconds.
Shops
| Command | What it does |
|---|---|
/shop create <price> | Open a shop on the chest you're looking at, holding the item you want to sell |
/shop remove | Close it down |
Drowning
| Command | What it does |
|---|---|
/drown <player> | Take someone's air — you'll need 640 pumpkins in your inventory |
/buyout | Buy your lungs back — you'll need 1024 dried kelp blocks in your inventory |
Image Frames
/imageframe create <title> <url of image> <width in blocks> <length in blocks> combined |
No rules to what you can and can't display. But please, be considerate.













