Java & Bedrock · survival · custom economy

Pumpkin Island

A survival island divided into cubic chunks that players can claim to protect from others. Claims charge you daily based on the size, and height.

Grow pumpkins to increase your wealth, and sustain your claims.

All players have the power to see who broke, placed, or opened any block, chest, or door. So you know who your enimies are.

All players also have the power to drown others — cursing them to breathe water, never to walk on land again until they buy their way out.

Java Edition
play.pumpkincraft.net
Bedrock Edition
play.pumpkincraft.net
Port 19132
01

Rules

Rule 01

No Cheating

This includes

Modding

Downloading additional addons to your game to gain an unfair advantage.

This includes

Exploiting

Abusing bugs, enderpearling through walls, etc.

02

Claims & Rent

The world is a grid of 16×16×16 cubes. Claim the one you're standing in, anchor it with a barrel, and keep that barrel stocked.

Claim

Stand where you want to live and run /claim here. You get a Claim Barrel and a 60-second outline of the borders.

Anchor

Place the barrel. Your base is created and you name it in chat. That barrel is now your rent barrel — protected, hopper-proof.

Extend

/claim here again in any touching cube — including above and below — to grow the base. One barrel covers all of it.

Feed it

Drop pumpkins in the barrel. Rent is taken daily at 00:00 GMT. Run dry and the debt builds.

Note

/claim on its own opens the claims menu — your bases, rent, members and settings. It's /claim here that actually claims the cube you're standing in.

The /claim display in game, showing bases, rent and debt
What /claim shows you in game

Overworld — per cubic chunk, per day

HeightCost
Sky 96 → 3206 pumpkins
Sea level 48 → 963 pumpkins
Stone 0 → 482 pumpkins
Deepslate -64 → 01 pumpkin

Building high is expensive on purpose. A sky palace costs six times what the same base costs down in the deepslate. The price is set by the bottom of each cube, so a tower pays more for every layer it climbs.

Nether — per cubic chunk, per day

WhereCost
Anywhere in the Nether32 nether warts

The Nether charges in nether warts, not pumpkins — a separate farm for a separate rent.

The End

EndNot claimable
Deadline

Any unpaid debt at Sunday 18:00 GMT deletes the base — the whole thing. Check yours any time with /claim, and shrink it with /unclaim if the rent is outrunning your farm.

03

Ranks inside of Claims

Every base has its own list of people. You start as Trusted on the base you found; add others with /claim trust. Anyone not on the list can walk through your base but not touch a thing.

Rank 01

Visitor

Expires after 24 hours
  • Open doors and gates, press buttons and levers
  • Use boats and minecarts
  • Can't build, break, or open chests

Use it for someone popping over to buy from your shop or look round your build — access that cleans itself up the next day, so you never have to remember to revoke it.

Rank 02

PermVisitor

Never expires
  • Open doors and gates, press buttons and levers
  • Use boats and minecarts
  • Can't build, break, or open chests

Use it for a neighbour who comes and goes, or anyone with a standing invitation. Same access as a Visitor, set once and left alone.

Rank 03

Member

Never expires
  • Everything a Visitor can do
  • Build and break blocks
  • Open chests and storage
  • Can't touch the rent barrel, the member list, or unclaim

Use it for a friend building the place with you. They can work on the base and use the supplies, but they can't give the base away or empty the rent.

Rank 04

Trusted

Full control
  • Everything a Member can do
  • Open the rent barrel
  • Add, promote and remove other members
  • Rename the base and unclaim cubes

Use it for a genuine co-owner. A Trusted player can take the rent, remove you, and unclaim the whole base — only hand it to someone you'd trust with all of it.

Watch out

Anyone can still place water buckets, trample your crops, or build directly above your base — plan your builds with that in mind.

04

Drowning

This server is player enforced, the drowning feature is a way to exile the bad players and keep them off of the island.

Take someone's air

/drown <player>

Costs you 640 pumpkins. They keep their inventory, surface somewhere deep and cold, and get one mangrove propagule, two sea lanterns and a furnace to start with.

Buy your lungs back

/buyout

Hold 1024 dried kelp blocks — sixteen stacks — and run it. They're consumed and you're free, returned to your bed.

Life underwater

≋

Air kills you

Surface and your bubble bar drains the wrong way. Empty it and you start taking damage. You can swim anywhere wet on the map — ocean, river, someone's pond — but you cannot set foot on dry land.

▤

Your own chat

You lose global chat. Everything you say goes to [Drowned], heard by anyone standing in water anywhere in the world. Step into a pond and you can talk back.

✦

Grow your way out

The propagule becomes a mangrove, the mangrove becomes fuel, the fuel smelts kelp. Mangrove leaves drop more propagules, so it feeds itself. Then it's just 1024 blocks of patience.

❄

Home is safe — briefly

Your overworld bases freeze for 7 days: no rent, no debt, no deletion. After that the clock restarts whether you're breathing air again or not.

No way round it

Portals are closed to you, boats put your head in the air, and an air pocket you dig yourself will kill you just as fast as the beach will. Dying puts you back in the water.

05

Seeds

Pumpkin seeds have no other source. Not crafting, not shearing, not traders — the vanilla recipe is switched off and the wandering trader won't sell them. /seed is the only way, and every seed you buy makes the next one dearer.

Seed 1
16
pumpkins
Seed 3
24
pumpkins
Seed 6
40
pumpkins
Seed 10
84
pumpkins

The full ladder runs 16, 20, 24, 28, 36, 40, 48, 60, 68, 84 — and it's tracked per player, so your prices are yours alone. Breaking a stem gives exactly one seed back, so a farm sustains itself but never multiplies for free.

06

Shops

No virtual balance, no /pay. Money is pumpkins you can hold, and trade happens face to face.

Player shops

Sell from a chest

Hold what you're selling, look at a chest or barrel, and run /shop create <price>. Buyers right-click it: their pumpkins go in, one item comes out. Restock it and collect your takings whenever — and only you can see what it's earned.

07

Boss arena

Altars let anyone summon a boss for pumpkins. No queue, no cap, PvP still on — thirty seconds between paying and the thing arriving, and whoever lands the kill spins a wheel for the prize.

01

Pay

Ender Dragon 512 · Warden 448 · Wither 384 pumpkins, taken from your inventory at the altar.

02

Fight

Thirty seconds' warning, announced to the whole server. Everyone knows. Everyone can come.

03

Reward

The killing blow spins the wheel. Not the summoner, not the group — whoever lands it.

08

Raid sites

Bastions and fortresses at fixed spots in the Nether, rebuilt from scratch every Sunday at 06:00 GMT. Fresh structure, fresh chests, same place.

01

They reset weekly

Whatever happened to a site during the week — looted, dismantled, burned down — Sunday morning puts a new one there.

02

First there wins

No instancing, no per-player loot. One set of chests, and whoever reaches them first has them.

03

Still the Nether

Piglins, blazes and wither skeletons come with the architecture. Bring gold.

09

Every command you need

Claims

CommandWhat it does
/claimOpen the claims menu — your bases, rent, debt, members and settings
/claim hereClaim the cube you're standing in, or extend your base into it
/claim infoDetails of the claim you're standing in
/claim nameRename your base
/claim trust <player> <rank>Give someone a rank — see Ranks inside of Claims for what each one can do
/claim untrust <player>Remove someone from your base
/claim listWho has access to this base, and at what rank
/claim boardTurn the scoreboard on or off for yourself
/unclaimGive up the cube you're standing in and lower your rent
/claimtopLeaderboard of the biggest bases
/toggleclaimnotificationsStop the enter/exit messages following you around

General

CommandWhat it does
/achievementYour six first steps — what's done, what's next, what it pays
/seedOpen the seed shop
/co iToggle detective mode — right-click anything to see who broke, placed or opened it
/discordGuess what this one does

Holding a stick and right-clicking a claim tells you who owns it, what it's called, what's in the rent barrel and whether it's in debt — and lights up its borders for ten seconds.

Shops

CommandWhat it does
/shop create <price>Open a shop on the chest you're looking at, holding the item you want to sell
/shop removeClose it down

Drowning

CommandWhat it does
/drown <player>Take someone's air — you'll need 640 pumpkins in your inventory
/buyoutBuy your lungs back — you'll need 1024 dried kelp blocks in your inventory

Image Frames

/imageframe create <title> <url of image> <width in blocks> <length in blocks> combined
Etiquette

No rules to what you can and can't display. But please, be considerate.